Category Archives: Uncategorized

Sonic hack, super fast sonic

I have created a small sonic hack that massively increases Sonic’s running speed. I know this had been done to death however my hack has a feature I have not seen in previous speed hacks. My hack increases the scrolling … Continue reading

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Vgm Player V3.42 released

I have just released a new version of the vgm player, V3.42. It fixes a serious bug that I missed with the previous version. Also adds support for V1.61 and V1.70 vgm files. The bug was this: writing misaligned data … Continue reading

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On running dos executables on x64

Well it became necessary to make updates to one of my old projects, the Vgm player. And that happens to be built with a dos application SNASM68K. At this point I have fully migrated over to 64bits so this presented … Continue reading

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Fixing the XP/2K3 calculator paste delay

The paste functionality in the classic windows calculator is implemented by generating button presses, as defined by the paste text. In windows 2000 and before these button presses can be seen. In XP this visual feedback was removed, the corresponding … Continue reading

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On Tool Assisted Speed Runs and the playback thereof

The standard way to watch a tool assisted speed-run is via a pre-recorded video. This sucks, not only are you having to download a very large video file, but the quality of said file, even when bit-rates are high will … Continue reading

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MinGW-w64 and the NT native APIs

So with the move to 64bits it was necessary to update my development environment moving from the now ancient MinGW tool set to the newer and 64bit supporting MinGW-w64. It was not entirely a smooth transition however, there were numerous … Continue reading

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64 bits – sometimes going against the grain gets you bitten

When I installed 64bit windows I used custom paths for the “Program Files” directories. x64: C:\ProgsNT x86: C:\ProgsNT\x86 Windows setup was not at all willing to facilitate this arrangement, but after a small hack it became complacent. Anyway, the install … Continue reading

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